If a spoiler warning occurs to you, you should probably put it in. Just mention which game its for, too.
That's not the retail box.
Humans can turn their eyes independent of their heads. Head tracking like that usually uses exaggerated responses, i.e. turn your head a little bit (while keeping your eyes on the screen), and your view in-game moves a lot.
A preview that doesn't feel the need to say "our hands-on, or should we say hands-off, impressions".
The lag times from both Move and Kinect look worse than they are because it's easier to see the physical displacement between command and response. If you push a button, the command happens about 1/10th of a second later, from controller to console to display. If you swing your arm, though, that 1/10th of a second might translate to a foot of space between your arm position and what you see on screen. It's a more dramatic difference because it's easier to see the space than the...
I believe it has been confirmed to support Move as well. The differences between the Kinect and move versions would be very small.
But the article is probably the best one I've seen about Kinect. Fair and very informative. What I take from it is this: Kinect is a really cool idea, but the tech just isn't there - at least not affordable - to make a consumer product yet.
My favorite was the one titled "A Mother's Revenge", but the ones for Ethan where nobody succeeds in saving Shaun were really good, too.
Future copies of the game will have that patch on the disc, with "Move Edition" printed on the package and, I'm sure, the Move controls printed in the instruction book.
Some of the best endings are the "bad" ones. The endings change a lot depending on what characters die, get captured, fail to find out who the killer is, etc.
Microsoft seems to think that Kinect is the future of everything. I wonder if they are using video games as an excuse to be the first to release it so that they hold all the patents.
Steam is just going to be the portal through which Valve's online stuff on PS3 is done instead of through PSN, e.g. any DLC for Portal 2 will probably be sold in-game through Steam instead of in the PSN store. It also will allow for cross-platform co-op with PC version. Microsoft wouldn't let them do that, so that's why he says the PS3 version will be the best one, because it will be using more of his company's stuff.
Maybe not a great boss fight, but it is possibly the most intimidating boss I've ever seen. The whole time your in that chamber, you're thinking "Please don't see me, please don't see me."
I hope she has a partner named Vera.
And i'm a white guy from Minnesota.
I think the "too black" is more about that she reads as a stereotype. I agree that the phrase doesn't come across well, though.
A person who cares only about his console of choice defeating the other guys.
I usually cover my controllers with black socks, so will Move work for me?
In all seriousness, if you do cover the orb on the Move controller, then it works exactly like the Wii MotionPlus when it's not pointing at the sensor bar. The system just picks the positional tracking back up when the orb comes back into view. And there is no bulb to burn out, it uses LED's, they never burn out.
Sony was working on what became the Move years ago, before the ...
The example arguments are mostly ones that Sony fanboys use, but it is from msxbox-world.com, a site for xbox fans, so it is playing to its audience. The core of the article is right, though. Fanboys are not subject to reason and logic. A really good quote that I heard recently (I'm not sure who said it, but I think it was Mark Twain): "You cannot reason someone out of something they were never reasoned into." Fanboys are not fanboys because of logic, so logic will not convi...
In Bioshock I killed one of the Big Daddies with trap bolts, but I left the one extra trap bolt sitting where I had set it. The Big Daddy must have respawned and hit that trap bolt on his patrol, because a while later I turned a corner and found myself face to face with an aggro Bouncer.